![]() ![]() They do not willingly approach nearer than that and panic if forced to do so they remain panicked as long as they are within that range. Unnatural Aura ( Su): Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not possess any of the abilities they had in life. Spawn are under the command of the spectre that created them and remain enslaved until its death. For each such negative level bestowed, the spectre gains 5 temporary hit points.Ĭreate Spawn ( Su): Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. ![]() The DC is 15 for the Fortitude save to remove a negative level. It makes full use of its incorporeal nature, moving through walls, ceilings, and floors as it attacks.Įnergy Drain ( Su): Living creatures hit by a spectre’s incorporeal touch attack gain two negative levels. In close combat a spectre attacks with its numbing, life-draining touch. A spectre is roughly human-sized and is weightless. In many cases, the evidence of a violent death is visible on its body. ![]() Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks)Īlertness, Blind Fight, Improved InitiativeĪ spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual’s face in a painting or a drawing. Incorporeal touch +6 melee (1d8 plus Energy drain)ĭarkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura This material is published under the OGL 1.0a.ġ5 (+3 Dex, +2 deflection), touch 15, flat-footed 13 ![]()
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